Saturday, July 23, 2011

Getting Started In 15 Steps

Ok,today we are going to be talking about "Getting Started" basically it is a good guide by Atro on how to get started on this game.


1) Build 12 houses ALL level 1 and then upgrade 1 of them to 2
2) Put a construction mob on.
3) Start up 1 of each field to level 1
4) Finish to 3 of each field to level 1
5) Get an immigration thing for +500 pop
6) build your city hall to level 2, aswell as start on a general HQ.
7) Get a Military Institute (MI) and a staff HQ building, while building up resource fields constantly basically keep 2-3 builders on the military stuff to finish quests, while 2-3 on resource fields
8) go for 2:4:3:2 ratio once u have more spots open
9) each time the city hall goes up, upgrade civilian houses to same level, till pop cap is about 10k once you've done the tax 20% task, keep morale at 80+ for all of first 48 hours.
10) use tax manipulation - ie set tax to 100, then when morale drops a bit, lower tax to raise morale back up 11) just keep upgrading and finishing missions once your MI is at level 5, keep recruiting 60+ politics and any 4 star officers u see
12) start on the military troops building quests once u finish the 5k pop quest
13) use the free troops from your 1200 infantry builds quests to hit level 0-2 in first 24 hrs 
14) once u finish the 2nd primary mission (that needs 10 heavy tanks), do the quests to hit wilds up to level 3-4 
15) level 5 city hall within 8 hours - oh  I forgot to say - use your porters liberally (I used porters and all the speedups on the city hall/wall builds)

No comments:

Post a Comment